Interactive Maya calendar. In alpha and first project I ever built with Godot Engine so it is aesthetically pretty rough right now, but it the calculations should work.

There's some similar tools online but my goal is to be fully interactive "long count" in the style of the stelae of Quiriguá or Copán. Ideally I would like this to be a fully educational phone app, with explanations for the Long Count and maybe an interactive Tzolk'in/Haab' cycle wheel.

Not sure if I'll go back and finish this, but the ugly graphics will be fixed if I do.

Known issues:

  • Spanish translation unfinished
  • Western date entry doesn't work on mobile
  • Ugly
StatusIn development
CategoryTool
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorZeroanaphora
Tagscalendar, maya, mayan, mayan-calendar

Comments

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Great job for unfinished, i love the stela. You might want to check for color blindness in your finished product, as this seems low-contrast enough to give some people trouble.

Super cool utility, I love it. May I suggest you to make SVG vector files of the glyphs or at least tweak this build to incorporate such because the raster pixels and blurry-ness are a bit distracting? Because I think it does great except for the Spanish-only Correlation explaination note, which would be nice to have in English too.

Anyway, farewell and I am excited to see what is next on that creative profile of yours… ^*^//

(+1)

Thank you! I should make it clear that all the graphics are placeholders-- if I finish it, the glyphs will be completely redone. It's a very unfinished work in progress but I thought I would throw it up here for feedback.